
Plus, magic tomes let you augment your summons even further. The tome of forty steps auto-boosts your summon's Speed, but you can also burn an item daily to get an extra move action. This is likely the tip of the iceberg, and I'm eager to see whatever nifty bonuses tomes can roll onto summons.
Tomes arent just for summoners, however. Tome of readiness lets you store a wizard attack power that you can swap out once per encounter, and the book of undeniable fire looks great for fire-using wizards (as if they dont get enough love with Hellfire Blood and Irresistible Flame). Its logical since last time I saw fire ranked up at the top for "monsters that resist/or are immune to me". The book reduces fire resistance by 10, up to 30, and contains extra fire-th

Other than that there are a couple of epic-tier adventures that I dont care about since I'm not high enough level to use them, and a few previews for Arcane Heroes and Monster Manual 2. I dont care for the bonded summoner reprint, mostly cause I dont like yellow, but the other two look alright to me. I like the "normal" green slime (as in, not an elite or solo), and I plan to drop a couple of those into my first few heroic adventures for my group when I start Songs of Erui, mostly because most of my group will have no fucking clue what they are.
0 Comments